A COD:UO server

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About QRS

We are a small group of people that play Call of Duty: United Offensive. You can join us any night, but most of us play on Friday and Saturday night, plus Sunday on three-day weekends.

Our server plays mostly Capture The Flag (CTF), but a mix of other gamemodes are tossed in. Each month, we hand-pick about 20 maps for the rotation. You can request a map on the Maps page. Our server will select maps from the rotation according to number of players in-game (more players, bigger maps). With over 1500 maps available at some point you will play a map you have never played before.

We run our own custom mod which has been developed in-house for over 10 years. Here are the main features:

Note that we occasionally enable or disable specific features.

FAQ

How do tripwires work?

Tripwires are two grenades placed on the ground (usually across a doorway or narrow path) that will detonate when something crosses between them. This includes enemy players, doors, and vehicles (occupied or not). Players on the same team will NOT trip them, but friendly vehicles will. Flags (in CTF) and nearby entrances are prime locations, so it's a good idea to check before charging in (or out) of the enemy base.

Tripwires will be damaged by nearby explosions, such as those from grenades. Generally it takes two grenades or one satchel charge to clear out a tripwire. Tripwires are thus not well suited to areas that get heavily attacked.

Most of the time regular grenades are used. Usually they will stop an enemy player in their tracks, but not always!

Smoke grenades may also be used. They don't hurt, but will produce the expected smoke cloud. They can be a good option to cover your escape or as a detection mechanism since they still make noise. The width of smoke trips is about double that of regular ones.

If you can obtain more than one satchel charge, a satchel tripwire is a great way to ruin an enemy attack. They do tremendous damage (it's two satchels after all) and can even take out enemy vehicles. The wire height is higher which makes them very difficult to jump over successfully. Like smoke trips, they also have a wide span. However, they can be set off by bullets, so it's a good idea to place them out of sight.

How do I place a tripwire?

Tripwires can be placed by going prone with 2 or more grenades/smokes/satchels and pressing melee. The tripwires become active IMMEDIATELY. Tripwires can't be installed everywhere, for instance if there's not enough space or a if platform is too narrow.

How do I diffuse a tripwire?

Tripwires are defused just like they're placed, except without holding grenades/smokes/satchels/knives. Go prone with your main weapon, pistol, or binoculars, crawl towards one of the two grenades, and press melee. Be careful when disarming satchels - do not hit the satchel charge with your weapon, as this may cause it to detonate!

When you defuse a tripwire you may get back both grenades, just one, or neither. This depends on the server's current settings, which we change occasionally. When defusing your own trips you always get both of them back.

Sticky nades?

Grenades, smokes, and satchels can be attached to walls, other players (including teammates), vehicles, and generally anything that moves. Walk up to (or chase) the target with your grenade in hand and bash it with the melee key. This is a great way to humiliate your enemies, harass your teammates, and destroy tanks. Just be sure to stand clear when it goes off.

Bullet simulation?

Our mod simulates bullet penetration and ricochets. This means that you can shoot through thin objects and glance bullets off walls at shallow angles. The damage will be reduced significantly, however. It depends on the material's thickness. Bullets fired directly perpendicular at a surface are more likely to penetrate it due to geometry. Wood, glass, paper, and cloth are particularly weak to penetration, while stone and metal are more likely to cause ricochets.

Somebody just shot me through a wall! They're hacking!

Not necessarily - see the previous topic. As far as hacking is concerned, bullets are computed by the server. There's no hack that would give a player the ability to shoot through walls. It's frequently possible to guess the approximate location of an enemy player behind a barrier by timing, map knowledge, or just sheer luck.

What does QRS mean?

QRS are the initials of a few of our founders: